IComponentTypeHandler::InitializeComponentType

Called when this component type does not yet exist in an entity manager, and needs to be defined.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h

Include

#include "EntitySystem/MovieSceneComponentTypeHandler.h"

Syntax

FComponentTypeID InitializeComponentType
(
    FEntityManager * EntityManager
)

Remarks

Called when this component type does not yet exist in an entity manager, and needs to be defined. Most implementations will call some varation of EntityManager->NewComponentType

Parameters

Parameter

Description

ComponentGuid

The guid that this type handler was registered with

EntityManager

The entity manager to create the component type within

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