Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h |
Include |
#include "EntitySystem/MovieSceneComponentTypeHandler.h" |
struct IComponentTypeHandler
Interface for defining new registered component types within an FEntityManager
Name | Description | |
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~IComponentTypeHandler() |
Name | Description | ||
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UScriptStruc... |
GetScriptStruct() |
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FComponentTy... |
InitializeComponentType ( |
Called when this component type does not yet exist in an entity manager, and needs to be defined. |