IComponentTypeHandler

Interface for defining new registered component types within an [FEntityManager](API\Runtime\MovieScene\EntitySystem\FEntityManager)

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h

Include

#include "EntitySystem/MovieSceneComponentTypeHandler.h"

Syntax

struct IComponentTypeHandler

Remarks

Interface for defining new registered component types within an FEntityManager

Destructors

Name Description

Public function Virtual

~IComponentTypeHandler()

Functions

Name Description

Public function Virtual Const

UScriptStruc...

 

GetScriptStruct()

Public function

FComponentTy...

 

InitializeComponentType

(
    FEntityManager* EntityManager
)

Called when this component type does not yet exist in an entity manager, and needs to be defined.

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