| IInitialValueProcessor::Initialize()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include |
#include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
void Initialize
(
UMovieSceneEntitySystemLinker * Linker,
const FPropertyDefinition * Definition,
FInitialValueCache * InitialValueCache
)
Initialize this processor before any allocations are visited