TComponentLock< FReadErased >

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h

Include

#include "EntitySystem/MovieSceneComponentPtr.h"

Syntax

template<>
struct TComponentLock< FReadErased > :
    public UE::MovieScene::TComponentLockMixin< FScopedHeaderReadLock >,
    public UE::MovieScene::FReadErased

Functions

Name Description

Public function Const

const void &...

 

ComponentAtIndex

(
    int32 Index
)

Public function

 

TComponentLock

(
    const FComponentHeader* InHead...,
    int32 ComponentOffset
)

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