TComponentLock< FWriteErasedOptional >

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h

Include

#include "EntitySystem/MovieSceneComponentPtr.h"

Syntax

template<>
struct TComponentLock< FWriteErasedOptional > :
    public UE::MovieScene::TComponentLockMixin< FScopedHeaderWriteLock >,
    public UE::MovieScene::FWriteErasedOptional

Functions

Name Description

Public function Const

void *

 

ComponentAtIndex

(
    int32 Index
)

Public function

 

TComponentLock()

Public function

 

TComponentLock

(
    const FComponentHeader* InHead...,
    FEntityAllocationWriteContext InWri...,
    int32 ComponentOffset
)

Operators

Name Description

Public function Const

 

operator bool()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss