Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include |
#include "EntitySystem/MovieSceneEntityBuilder.h" |
void CreateOrUpdate
(
FEntityManager * EntityManager,
FMovieSceneEntityID & InOutEntityID,
const FTypelessMutation & Base
)
Mutate an existing entity using this instance's payload and an additional mask of components. @note Will invalidate this instance of TEntityBuilder so its payload cannot be used again.
Parameter |
Description |
---|---|
EntityManager |
The entity manager that houses EntityID. All component types must relate to this class. |
EntityID |
The entity to mutate |
Base |
(Optional) An additional base mutation to apply while modifying this entity |