TEntityBuilderImpl< TIntegerSequence< int, Indices... >, T... >::MutateExisting

Mutate an existing entity using this instance's payload and an additional mask of components.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h

Include

#include "EntitySystem/MovieSceneEntityBuilder.h"

Syntax

void MutateExisting
(
    FEntityManager * EntityManager,
    FMovieSceneEntityID EntityID,
    const FTypelessMutation & Base
)

Remarks

Mutate an existing entity using this instance's payload and an additional mask of components. @note Will invalidate this instance of TEntityBuilder so its payload cannot be used again.

Parameters

Parameter

Description

EntityManager

The entity manager that houses EntityID. All component types must relate to this class.

EntityID

The entity to mutate

Base

(Optional) An additional base mutation to apply while modifying this entity

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