TEntityTaskCaller< TaskImpl, NumComponents, false >

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h

Include

#include "EntitySystem/MovieSceneEntitySystemTask.h"

Syntax

template<typename TaskImpl, int32 NumComponents>
struct TEntityTaskCaller< TaskImpl, NumComponents, false >

Functions

Name Description

Public function Static

void

 

ForEachAllocationImpl

(
    TaskImpl& TaskImplInstance,
    FEntityAllocationIteratorItem Item,
    const TEntityTaskComponents< Access...
)

Public function Static

void

 

ForEachEntityImpl

(
    ...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss