TBlendableTokenStack::SavePreAnimatedStateForAllEntities

Helper function for saving pre-animated state for all entites that contributed to this stack, regardless of whether they want restore state or not

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h

Include

#include "Evaluation/Blending/BlendableTokenStack.h"

Syntax

template<typename... T>
void SavePreAnimatedStateForAllEntities
(
    IMovieScenePlayer & Player,
    T &&... Args
) const

Remarks

Helper function for saving pre-animated state for all entites that contributed to this stack, regardless of whether they want restore state or not

Parameters

Parameter

Description

Player

The movie scene player that's playing back the sequence

Args

Variable arguments that are forwarded to IMovieScenePlayer::SavePreAnimatedState

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