Name |
Description |
|
---|---|---|
|
FMovieSceneAccumulatedBlendState |
Blendable token state that's accumulated per-operand |
|
FMovieSceneBlendingAccumulator |
|
|
FMovieSceneBlendingActuatorID |
|
|
FMovieSceneBlendingKey |
|
|
FMovieSceneBlendTypeField |
Type that specifies a set of blend types that are supported for a particular section. |
|
FMovieSceneBlendTypeFieldIterator |
|
|
FMovieSceneRemoveInitialGlobalValueTokenProducer |
Pre animated token producer that reverts a global initial value from the actuator when its state is restored |
|
FMovieSceneRemoveInitialValueTokenProducer |
Pre animated token producer that reverts the object's initial value from the actuator when its state is restored |
|
FOptionalMovieSceneBlendType |
Optional blend type structure |
|
IBlendableTokenStack |
Base interface for a stack of typed tokens |
|
IMovieSceneBlendingActuator |
Base class for all blending actuators |
|
TBlendableToken |
Templated structure that encapsulates any blendable data type, and the information required to blend it |
|
TBlendableTokenStack |
Implementation of a blendable token stack for any given data type |
|
TBlendableTokenTraits |
|
|
TMaskedBlendable |
Working data type used to blend multi-channel values |
|
TMovieSceneBlendingActuator |
Templated blending actuator that knows how to apply a specific data type to an object |
|
TMovieSceneInitialValueStore |
Temporary data structure used as a proxy to retrieve cached initial values for the currently animating object |
|
TMultiChannelValue |
Generic value type that supports a specific number of channels, optionally masked out. |
Name |
Description |
---|---|
FActuatorTokenStackPtr |
Container struct that houses all tokens of a single data type that are to be applied using a specific actuator |
Name |
Description |
|
---|---|---|
|
EMovieSceneBlendType |
Movie scene blend type enumeration |