AddOneShotEntity

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

AddOneShotEntity

(
    const TRange< FFrameNumber >& OneS...,
    int32 LocalIndex,
    int32 InMetaDataIndex
)

Add a one-shot entity to the field for a given range @note One-shot entities are only ever alive for a single evaluation, regardless of the range within the field.

Public function

void

 

AddOneShotEntity

(
    const TRange< FFrameNumber >& OneS...,
    UObject* EntityOwner,
    uint32 EntityID,
    int32 InMetaDataIndex
)

Add a one-shot entity to the field for a given range.

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