Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState * InPreAnimatedState,
const UObject * InEvalHook,
FMovieSceneSequenceID SequenceID,
bool bInWantsRestoreState
)
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its SequenceID, and whether this should restore state when the template is finished