FScopedPreAnimatedCaptureSource::FScopedPreAnimatedCaptureSource

Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its SequenceID, and whether this should restore state when the template is finished

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h

Include

#include "Evaluation/MovieScenePreAnimatedState.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp

Syntax

FScopedPreAnimatedCaptureSource
(
    FMovieScenePreAnimatedState * InPreAnimatedState,
    const UObject * InEvalHook,
    FMovieSceneSequenceID SequenceID,
    bool bInWantsRestoreState
)

Remarks

Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its SequenceID, and whether this should restore state when the template is finished

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