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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
struct FScopedPreAnimatedCaptureSource
Scoped structure that can be used to wrap a call to SavePreAnimatedState to associate the capture with a specific capture source.
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FScopedPreAnimatedCaptureSource ( |
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FScopedPreAnimatedCaptureSource |
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FScopedPreAnimatedCaptureSource ( |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished |
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FScopedPreAnimatedCaptureSource ( |
Construct this capture source from a track instance (UMovieSceneTrackInstance) and whether this should restore state when the template is finished |
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FScopedPreAnimatedCaptureSource ( |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its SequenceID, and whether this should restore state when the template is finished |
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~FScopedPreAnimatedCaptureSource() |
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operator= ( |
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operator= |
Name |
Description |
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CaptureSourceType |