Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Include |
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h" |
struct FPreAnimatedStateMetaData
Meta-data pertaining to a specific animating source (could be a FMovieSceneEntityID, FMovieSceneEvaluationKey, UMovieSceneTrackInstance etc) Which specifies an entry to a piece of pre-animated state, the RootInstance that it's playing from, and whether it wants to restore state or not
Name | Description | ||
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bWantsRestoreState |
True if this entry should be restored when it is removed |
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Entry |
The pre-animated state entry |
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RootInstanceHandle |
The instance handle for the root sequence |