FRelativeObjectBindingID::FRelativeObjectBindingID

Construction from a master sequence asset

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h

Include

#include "MovieSceneObjectBindingID.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp

Syntax

FRelativeObjectBindingID
(
    FMovieSceneSequenceID SourceSequenceID,
    FMovieSceneSequenceID TargetSequenceID,
    const FGuid & TargetGuid,
    UMovieSceneSequence * MasterSequence
)

Remarks

Construction from a master sequence asset

Parameters

Parameter

Description

SourceSequenceID

Absolute sequence ID within MasterSequence that represents the start of the path (ie, the sequence that this binding ID is serialized within)

TargetSequenceID

Absolute sequence ID within MasterSequence that holds the target object

TargetGuid

The GUID of the object binding within TargetSequenceID that represents the object at runtime

MasterSequence

The master sequence asset

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