FRelativeObjectBindingID::FRelativeObjectBindingID

Construction from a master sequence Player

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h

Include

#include "MovieSceneObjectBindingID.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp

Syntax

FRelativeObjectBindingID
(
    FMovieSceneSequenceID SourceSequenceID,
    FMovieSceneSequenceID TargetSequenceID,
    const FGuid & TargetGuid,
    IMovieScenePlayer & Player
)

Remarks

Construction from a master sequence Player

Parameters

Parameter

Description

SourceSequenceID

Absolute sequence ID within Player's master sequence hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within)

TargetSequenceID

Absolute sequence ID within Player's master sequence hierarchy that holds the target object

TargetGuid

The GUID of the object binding within TargetSequenceID that represents the object at runtime

Player

The movie scene player that is currently playing the master sequence

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