Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include |
#include "MovieSceneObjectBindingID.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
IMovieScenePlayer & Player
)
Construction from a master sequence Player
Parameter |
Description |
---|---|
SourceSequenceID |
Absolute sequence ID within Player's master sequence hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
TargetSequenceID |
Absolute sequence ID within Player's master sequence hierarchy that holds the target object |
TargetGuid |
The GUID of the object binding within TargetSequenceID that represents the object at runtime |
Player |
The movie scene player that is currently playing the master sequence |