Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include |
#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
(
UObject * Object,
FInterrogationChannel ParentChannel,
const FMovieScenePropertyBinding & PropertyBinding
)
Allocate a new interrogation channel that relates to a specific object