| UObject::PostEditUndo()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h |
Include |
#include "Sections/MovieSceneSkeletalAnimationSection.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneSkeletalAnimationSection.cpp |
virtual void PostEditUndo()
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.