| FNoncopyable
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Module |
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Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
Include |
#include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
struct FScopedSequencerMovementUpdate : public FScopedMovementUpdate
WARNING: FScopedMovementUpdate is very specifically designed with strict ordering constraints on its constructor and destructor. Care is taken here to ensure 2 things:
FScopedMovementUpdate can never be moved or copied (its address is cached inside USceneComponent::ScopedMovementStack)
Once constructed, they must be destructed in strictly reverse order
Name | Description | |
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FScopedSequencerMovementUpdate ( |
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FScopedSequencerMovementUpdate ( |
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FScopedSequencerMovementUpdate ( |
Name | Description | ||
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USceneCompon... |
GetComponent() |