Name |
Description |
|
---|---|---|
|
FAccumulationBuffers |
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type |
|
FAdditiveFromBaseBuffer |
Buffer used for accumulating additive-from-base values |
|
FBlendResult |
Blend result struct that stores the cumulative sum of pre-weighted values, alongside the total weight |
|
FHierarchicalEasingChannelContributorData |
|
|
FHierarchicalEasingChannelData |
|
|
FIntegerAccumulationBuffers |
Struct that maintains accumulation buffers for each blend type |
|
FIntegerBlendResult |
Blend result struct that stores the cumulative sum of pre-weighted values, alongside the total weight |
|
FMovieSceneEventTriggerData |
|
|
FPreAnimatedComponentMobilityStorage |
|
|
FPreAnimatedMobilityTraits |
|
|
FPreAnimAttachment |
|
|
TSimpleBlenderCombineResults |
|
|
TSimpleBlenderGatherResults |
|
|
TSimpleBlenderSystemImpl |
A helper class for simple blender systems. |
|
TSimpleBlendResult |
Simple blended result where a value has been accumulated by a number of contributors. |
|
TSimpleBlendResultTraits |
Traits class for knowing how to deal with a simply blended property type. |
|
UByteChannelEvaluatorSystem |
System that is responsible for evaluating byte channels. |
|
UFloatChannelEvaluatorSystem |
System that is responsible for evaluating float channels. |
|
UIntegerChannelEvaluatorSystem |
System that is responsible for evaluating integer channels. |
|
UMovieScene3DTransformPropertySystem |
|
|
UMovieSceneBaseValueEvaluatorSystem |
System that is responsible for evaluating base values, for "additive from base" blending. |
|
UMovieSceneBoolPropertySystem |
|
|
UMovieSceneBytePropertySystem |
|
|
UMovieSceneColorPropertySystem |
|
|
UMovieSceneComponentAttachmentInvalidatorSystem |
|
|
UMovieSceneComponentAttachmentSystem |
|
|
UMovieSceneComponentMobilitySystem |
|
|
UMovieSceneComponentTransformSystem |
|
|
UMovieSceneDeferredComponentMovementSystem |
System that maintains a FScopedMovementUpdate for any USceneComponent that has an animated transform or attachment for the duration of the evaluation to avoid repeatedly updating child transforms and/or overlaps. |
|
UMovieSceneEnumPropertySystem |
|
|
UMovieSceneEulerTransformPropertySystem |
|
|
UMovieSceneEventSystem |
Systems that triggers events based on one-shot FMovieSceneEventComponent components Works by iterating all pending instances of TMovieSceneComponentID |
|
UMovieSceneFloatPropertySystem |
|
|
UMovieSceneHierarchicalBiasSystem |
|
|
UMovieSceneHierarchicalEasingInstantiatorSystem |
System that creates hierarchical easing channels |
|
UMovieSceneInitialValueSystem |
System responsible for initializing initial values for all property types Will handle the presence of an FInitialValueCache extension on the linker |
|
UMovieSceneIntegerPropertySystem |
|
|
UMovieSceneMotionVectorSimulationSystem |
|
|
UMovieScenePiecewiseBoolBlenderSystem |
|
|
UMovieScenePiecewiseByteBlenderSystem |
|
|
UMovieScenePiecewiseEnumBlenderSystem |
|
|
UMovieScenePiecewiseFloatBlenderSystem |
|
|
UMovieScenePiecewiseIntegerBlenderSystem |
|
|
UMovieScenePostEvalEventSystem |
System that triggers events right at the end of evaluation |
|
UMovieScenePostSpawnEventSystem |
System that triggers events after any spawnables |
|
UMovieScenePreSpawnEventSystem |
System that triggers events before any spawnables |
|
UMovieScenePropertyInstantiatorSystem |
Class responsible for resolving all property types registered with FBuiltInComponentTypes::PropertyRegistry |
|
UMovieScenePropertySystem |
Abstract base class for any property system that deals with a property registered with FBuiltInComponentTypes::PropertyRegistry |
|
UMovieSceneQuaternionInterpolationRotationSystem |
|
|
UMovieSceneTransformOriginSystem |
|
|
UMovieSceneVectorPropertySystem |
|
|
UWeightAndEasingEvaluatorSystem |
System that is responsible for evaluating ease in/out factors. |