FSimulatedTransform

Transform data relating to a specific object or socket

Windows
MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMotionVectorSimulationSystem.h

Include

#include "Systems/MovieSceneMotionVectorSimulationSystem.h"

Syntax

struct FSimulatedTransform

Remarks

Transform data relating to a specific object or socket

Variables

Name Description

Public variable

FName

 

SocketName

The socket name to which this relates

Public variable

FTransform

 

Transform

The transform for the object

Constructors

Name Description

Public function

FSimulatedTransform

(
    const FTransform& InTransform,
    FName InSocketName
)

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