IPluginManager::LoadModulesForEnabledPlugins

Loads all plug-ins

Windows
MacOS
Linux

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h

Include

#include "Interfaces/IPluginManager.h"

Syntax

bool LoadModulesForEnabledPlugins
(
    const ELoadingPhase::Type LoadingPhase
)

Remarks

Loads all plug-ins

Parameters

Parameter

Description

LoadingPhase

Which loading phase we're loading plug-in modules from. Only modules that are configured to be loaded at the specified loading phase will be loaded during this call.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss