FTextureReadBuffer2D::Initialize

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIUtilities.h

Include

#include "RHIUtilities.h"

Syntax

void Initialize
(
    const uint32 BytesPerElement,
    const uint32 SizeX,
    const uint32 SizeY,
    const EPixelFormat Format,
    ETextureCreateFlags Flags
)

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