Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
Include |
#include "CopyTextureShaders.h" |
template<ECopyTextureResourceType SrcType>
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap * GlobalShaderMap,
ECopyTextureResourceType DstType,
ECopyTextureValueType ValueType,
CopyTextureCS::DispatchContext & OutContext
)