FPixelShaderUtils::AddRasterizeToRectsPass

Rect based pixel shader pass.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h

Include

#include "PixelShaderUtils.h"

Syntax

template<typename TPixelShaderClass, typename TPassParameters>
static void AddRasterizeToRectsPass
(
    FRDGBuilder & GraphBuilder,
    const FGlobalShaderMap * GlobalShaderMap,
    FRDGEventName && PassName,
    const TShaderRef< TPixelShaderClass > & PixelShader,
    TPassParameters * Parameters,
    const FIntPoint & ViewportSize,
    FRDGBufferSRVRef RectMinMaxBufferSRV,
    uint32 NumRects,
    FRHIBlendState * BlendState,
    FRHIRasterizerState * RasterizerState,
    FRHIDepthStencilState * DepthStencilState,
    uint32 StencilRef
)

Remarks

Rect based pixel shader pass.

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