FPixelShaderUtils::InitFullscreenPipelineState

Initialize a pipeline state object initializer with almost all the basics required to do a full viewport pass.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h

Include

#include "PixelShaderUtils.h"

Source

/Engine/Source/Runtime/RenderCore/Private/PixelShaderUtils.cpp

Syntax

static void InitFullscreenPipelineState
(
    FRHICommandList & RHICmdList,
    const FGlobalShaderMap * GlobalShaderMap,
    const TShaderRef< FShader > & PixelShader,
    FGraphicsPipelineStateInitializer & GraphicsPSOInit
)

Remarks

Initialize a pipeline state object initializer with almost all the basics required to do a full viewport pass.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss