Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
Include |
#include "PixelShaderUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/PixelShaderUtils.cpp |
static void InitFullscreenPipelineState
(
FRHICommandList & RHICmdList,
const FGlobalShaderMap * GlobalShaderMap,
const TShaderRef< FShader > & PixelShader,
FGraphicsPipelineStateInitializer & GraphicsPSOInit
)
Initialize a pipeline state object initializer with almost all the basics required to do a full viewport pass.