FRDGAllocator::AllocObject

Allocates a C++ object with destructor tracking.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h

Include

#include "RenderGraphDefinitions.h"

Syntax

template<typename ObjectType, typename... TArgs>
ObjectType * AllocObject
(
    TArgs &&... Args
)

Remarks

Allocates a C++ object with destructor tracking.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss