Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h |
Include |
#include "RenderGraphDefinitions.h" |
class FRDGAllocator
Simple C++ object allocator which tracks and destructs objects allocated using the MemStack allocator.
Name | Description | |
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FRDGAllocator() |
Name | Description | |
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~FRDGAllocator() |
Name | Description | ||
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void * |
Alloc |
Allocates raw memory. |
|
ObjectType &... |
AllocNoDestruct ( |
Allocates a C++ object with no destructor tracking (dangerous!). |
|
ObjectType &... |
AllocObject ( |
Allocates a C++ object with destructor tracking. |
|
PODType *... |
AllocPOD() |
Allocates POD memory without destructor tracking. |
|
GetByteCount() |
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ReleaseAll() |
Releases all allocations. |