void
AddTransitionEdge
( FRDGPassHandle PassHandle, FRDGSubresourceState StateBefore, FRDGSubresourceState StateAfter, const FRDGTextureRef Texture)
( FRDGPassHandle PassHandle, FRDGSubresourceState StateBefore, FRDGSubresourceState StateAfter, const FRDGBufferRef Buffer)
( FRDGPassHandle PassHandle, FRDGSubresourceState StateBefore, FRDGSubresourceState StateAfter, const FRDGTextureRef Texture, FRDGTextureSubresource Subresource)