Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
Include |
#include "RenderGraphResources.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphResources.cpp |
static FRDGTextureRef GetPassthrough
(
const TRefCountPtr< IPooledRenderTarget > & PooledRenderTarget
)
Creates a passthrough texture suitable for filling RHI uniform buffers with RDG parameters for passes not yet ported to RDG.