FRDGTexture::GetPassthrough

Creates a passthrough texture suitable for filling RHI uniform buffers with RDG parameters for passes not yet ported to RDG.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphResources.cpp

Syntax

static FRDGTextureRef GetPassthrough
(
    const TRefCountPtr< IPooledRenderTarget > & PooledRenderTarget
)

Remarks

Creates a passthrough texture suitable for filling RHI uniform buffers with RDG parameters for passes not yet ported to RDG.

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