FRDGTextureSRVDesc::CreateForMipLevel

Create SRV that access one specific mip level.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

static FRDGTextureSRVDesc CreateForMipLevel
(
    FRDGTextureRef Texture,
    int32 MipLevel
)

Remarks

Create SRV that access one specific mip level.

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