| FRHIShaderLibrary::PreloadShaderMap()
|
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
Include |
#include "ShaderCodeArchive.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
virtual bool PreloadShaderMap
(
int32 ShaderMapIndex,
FGraphEventArray & OutCompletionEvents
)