FStableShaderKeyAndValue::SetPipelineHash

Computes pipeline hash from the passed pipeline. Pass nullptr to clear

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

void SetPipelineHash
(
    const FShaderPipeline * Pipeline
)

Remarks

Computes pipeline hash from the passed pipeline. Pass nullptr to clear

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss