FStableShaderKeyAndValue

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Syntax

struct FStableShaderKeyAndValue

Variables

Name Description

Public variable

FCompactFullNam...

 

ClassNameAndObjectPath

Public variable

FName

 

FeatureLevel

Public variable

uint32

 

KeyHash

Public variable

FName

 

MaterialDomain

Public variable

FSHAHash

 

OutputHash

Public variable

FName

 

PermutationId

Public variable

FSHAHash

 

PipelineHash

Public variable

FName

 

QualityLevel

Public variable

FName

 

ShaderClass

Public variable

FName

 

ShaderType

Public variable

FName

 

TargetFrequency

Public variable

FName

 

TargetPlatform

Public variable

FName

 

VFType

Constructors

Name Description

Public function

FStableShaderKeyAndValue()

Functions

Name Description

Public function Const

void

 

AppendString

(
    FAnsiStringBuilderBase& Out
)

Public function

void

 

ComputeKeyHash()

Public function Static

FString

 

HeaderLine()

Public function

void

 

ParseFromString

(
    const FStringView& Src
)

Public function

void

 

ParseFromStringCached

(
    const FStringView& Src,
    TMap< uint32, FName >& NameCache
)

Public function

void

 

SetPipelineHash

(
    const FShaderPipeline* Pipelin...
)

Computes pipeline hash from the passed pipeline. Pass nullptr to clear

Public function Const

FString

 

ToString()

Public function Const

void

 

ToString

(
    FString& OutResult
)

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