CreateSceneTextureUniformBufferDependentOnShadingPath

Returns appropriate scene textures RHI uniform buffer for deferred or mobile path.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h

Include

#include "SceneRenderTargetParameters.h"

Source

/Engine/Source/Runtime/Renderer/Private/PostProcess/SceneRenderTargets.cpp

Syntax

TRefCountPtr< FRHIUniformBuffer > CreateSceneTextureUniformBufferDependentOnShadingPath
(
    FRHIComputeCommandList & RHICmdList,
    ERHIFeatureLevel::Type FeatureLevel,
    ESceneTextureSetupMode SetupMode
)

Remarks

Returns appropriate scene textures RHI uniform buffer for deferred or mobile path.

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