Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void DrawDynamicMeshPassPrivate
(
const FSceneView & View,
FRHICommandList & RHICmdList,
FMeshCommandOneFrameArray & VisibleMeshDrawCommands,
FDynamicMeshDrawCommandStorage & DynamicMeshDrawCommandStorage,
FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
bool & InNeedsShaderInitialisation,
uint32 InstanceFactor
)