FDynamicMeshDrawCommandStorage

Storage for Mesh Draw Commands built every frame.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

class FDynamicMeshDrawCommandStorage

Remarks

Storage for Mesh Draw Commands built every frame.

Variables

Name Description

Public variable

TChunkedArray< ...

 

MeshDrawCommands

Using TChunkedArray to support growing without moving FMeshDrawCommand, since FVisibleMeshDrawCommand stores a pointer to these.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss