FDynamicPassMeshDrawListContext

Context used when building FMeshDrawCommands for one frame only.

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MacOS
Linux

Inheritance Hierarchy

FMeshPassDrawListContext

FDynamicPassMeshDrawListContext

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

class FDynamicPassMeshDrawListContext : public FMeshPassDrawListContext

Remarks

Context used when building FMeshDrawCommands for one frame only.

Constructors

Name Description

Public function

FDynamicPassMeshDrawListContext

(
    FDynamicMeshDrawCommandStorage& In...,
    FMeshCommandOneFrameArray& InDrawL...,
    FGraphicsMinimalPipelineStateSet& ...,
    bool& InNeedsShaderInitialisation
)

Overridden from FMeshPassDrawListContext

Name Description

Public function Virtual

FMeshDrawCom...

 

AddCommand

(
    FMeshDrawCommand& Initializer,
    uint32 NumElements
)

Public function Virtual

void

 

FinalizeCommand

(
    const FMeshBatch& MeshBatch,
    int32 BatchElementIndex,
    int32 DrawPrimitiveId,
    int32 ScenePrimitiveId,
    ERasterizerFillMode MeshFillMode,
    ERasterizerCullMode MeshCullMode,
    FMeshDrawCommandSortKey SortKey,
    const FGraphicsMinimalPipelineState...,
    const FMeshProcessorShaders* S...,
    FMeshDrawCommand& MeshDrawCommand
)

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