Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetOnCommandList
(
FRHICommandList & RHICmdList,
FBoundShaderStateInput Shaders,
class FShaderBindingState * StateCacheShaderBindings
) const
Set shader bindings on the commandlist, filtered by state cache.