Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
Include |
#include "MeshMaterialShader.h" |
static void CallWriteFrozenField
(
FMemoryImageWriter & Writer,
const void * Object,
const void * FieldObject,
const FTypeLayoutDesc & TypeDesc,
const FTypeLayoutDesc & DerivedTypeDesc
)