FMeshMaterialShader::InternalLinkType< __COUNTER__-CounterBase >::CallWriteFrozenField

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h

Include

#include "MeshMaterialShader.h"

Syntax

static void CallWriteFrozenField
(
    FMemoryImageWriter & Writer,
    const void * Object,
    const void * FieldObject,
    const FTypeLayoutDesc & TypeDesc,
    const FTypeLayoutDesc & DerivedTypeDesc
)

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