Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
struct FPrimitiveVirtualTextureLodInfo
Lod data used for runtime virtual texture page rendering. Packed to reduce memory overhead since one of these is allocated per primitive.
Name | Description | ||
---|---|---|---|
|
uint16: 1 |
CullMethod |
Culling method used to remove the primitive from low mips of the runtime virtual texture. |
|
uint16: 3 |
CullValue |
Value used according to the CullMethod. |
|
uint16: 4 |
LodBias |
Bias to use for Lod calculation in the runtime virtual texture. |
|
uint16: 4 |
MaxLod |
Maximum Lod for primitive in the runtime virtual texture. |
|
uint16: 4 |
MinLod |
Minimum Lod for primitive in the runtime virtual texture. |
Name |
Description |
---|---|
LodBiasOffset |
LodBias is in range [-7,8] so is stored with this offset. |