FPrimitiveVirtualTextureLodInfo

Lod data used for runtime virtual texture page rendering.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Syntax

struct FPrimitiveVirtualTextureLodInfo

Remarks

Lod data used for runtime virtual texture page rendering. Packed to reduce memory overhead since one of these is allocated per primitive.

Variables

Name Description

Public variable

uint16: 1

 

CullMethod

Culling method used to remove the primitive from low mips of the runtime virtual texture.

Public variable

uint16: 3

 

CullValue

Value used according to the CullMethod.

Public variable

uint16: 4

 

LodBias

Bias to use for Lod calculation in the runtime virtual texture.

Public variable

uint16: 4

 

MaxLod

Maximum Lod for primitive in the runtime virtual texture.

Public variable

uint16: 4

 

MinLod

Minimum Lod for primitive in the runtime virtual texture.

Constants

Name

Description

LodBiasOffset

LodBias is in range [-7,8] so is stored with this offset.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss