FRayTracingMeshCommand::SetShaders

Sets ray hit group shaders on the mesh command and allocates room for the shader bindings.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

void SetShaders
(
    const FMeshProcessorShaders & Shaders
)

Remarks

Sets ray hit group shaders on the mesh command and allocates room for the shader bindings.

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