Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
class FRayTracingMeshCommand
Name | Description | ||
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bCastRayTracedShadows |
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bDecal |
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bOpaque |
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bTwoSided |
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GeometrySegmentIndex |
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InstanceMask |
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MaterialShader |
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MaterialShaderIndex |
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ShaderBindings |
Name | Description | ||
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SetShaders ( |
Sets ray hit group shaders on the mesh command and allocates room for the shader bindings. |