Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
Include |
#include "RendererUtils.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
static void Decode
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
TArrayView< FRDGTextureRef const > InRenderTargets,
FRDGTextureRef & OutRTWriteMask,
ETextureCreateFlags RTWriteMaskFastVRamConfig,
const TCHAR * RTWriteMaskDebugName
)