FRenderTargetWriteMask::Decode

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/RendererUtils.h

Include

#include "RendererUtils.h"

Source

/Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp

Syntax

static void Decode
(
    FRDGBuilder & GraphBuilder,
    FGlobalShaderMap * ShaderMap,
    TArrayView< FRDGTextureRef const > InRenderTargets,
    FRDGTextureRef & OutRTWriteMask,
    ETextureCreateFlags RTWriteMaskFastVRamConfig,
    const TCHAR * RTWriteMaskDebugName
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss