STableRow::FSlateAccessibleTableRow::IsSelected

Checks if this table row is currently selected in the owning table.

Windows
MacOS
Linux

Override Hierarchy

IAccessibleTableRow::IsSelected()

STableRow::FSlateAccessibleTableRow::IsSelected()

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h

Include

#include "Widgets/Views/STableRow.h"

Syntax

virtual bool IsSelected() const

Remarks

Checks if this table row is currently selected in the owning table.

Returns

True if this table row is currently selected in the owning table. Else false

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss