FTimeSynchronizationStartData

Values that will be sent to sources when synchronization has been successfully started.

Windows
MacOS
Linux

References

Module

TimeManagement

Header

/Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h

Include

#include "TimeSynchronizationSource.h"

Syntax

struct FTimeSynchronizationStartData

Remarks

Values that will be sent to sources when synchronization has been successfully started.

Variables

Name Description

Public variable

FFrameTime

 

StartFrame

The frame on which synchronization was established.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss