Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include |
#include "Blueprint/WidgetBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
static UMaterialInstanceDynamic * GetDynamicMaterial
(
FSlateBrush & Brush
)
Gets the material that allows changes to parameters at runtime. The brush must already have a material assigned to it, if it does it will automatically be converted to a MID.
A material that supports dynamic input from the game.