Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include |
#include "Blueprint/WidgetBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
static void SetBrushResourceToMaterial
(
FSlateBrush & Brush,
UMaterialInterface * Material
)
Sets the resource on a brush to be a Material.