Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include |
#include "Blueprint/WidgetBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
static bool SetHardwareCursor
(
UObject * WorldContextObject,
EMouseCursor::Type CursorShape,
FName CursorName,
FVector2D HotSpot
)
Loads or sets a hardware cursor from the content directory in the game.