Tracks

Create tracks that affect your actors in Sequencer.

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In Sequencer, Actor properties and other elements are accessed by the adding of tracks to your timeline. Depending on the track's type, they can be used to organize your tracks, create keyframes, or enable other auxiliary functions.

Prerequisites

Adding Tracks

Sequencer provides a variety of ways to add tracks to your timeline.

Clicking the + Track button in Sequencer's Outliner will reveal the list of tracks to add to your sequence. Select any track here to add it to Sequencer.

sequencer track list

Right-clicking in the empty region of the outliner will also bring up the track list.

sequencer track list

Adding Actors

One of the main tracks you will be adding to Sequencer will be Object Binding Track. These are tracks that bind to characters, meshes, particles, Blueprints, and other actors in a Level.

You can add Actors to your sequence by navigating in the Add Track menu to the Actor To Sequencer submenu. Here you can choose any Actor currently in your Level to add to your sequence, or you can also search for a specific Actor using the search bar.

actor to sequencer

If an Actor is already selected in your Level, then it will be listed at the top of the Actor To Sequencer list for convenience.

You can also drag Actors from other windows, like the World Outliner and add them into Sequencer.

actor to sequencer drag drop

Actors can also be added as Spawnables by dragging them from the Content Browser or Place Actors panels.

actor to sequencer content browser place actor

Adding Components

Some tracks allow for components and other track types to be added under their main header track. This is done to access specific track functionality, such as transform, components, properties, and other similar features.

To add a component track, hover over the track and click the + Track button to view a list of tracks available for the selected track. Typically, this list will be filtered based on the types of tracks and components that track or Actor can support.

add child track

Track List

Below is a list of the main tracks you can add in Sequencer.

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Object Binding Track

The Object Binding Track is a track that binds Actors and Objects to Sequencer and provides controls to manipulate their specialized properties or components.

The Object Binding Track is a track that binds Actors and Objects to Sequencer and provides controls to manipulate their specialized properties or components.

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Animation Track

The Animation Track enables the adding of Animation Sequences to your Skeletal Mesh track.

The Animation Track enables the adding of Animation Sequences to your Skeletal Mesh track.

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Event Track

Event Tracks support the creation of custom events that are scripted in a dedicated Sequencer Blueprint layer.

Event Tracks support the creation of custom events that are scripted in a dedicated Sequencer Blueprint layer.

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Geometry Cache Track

The Geometry Cache Track enables the scrubbing and playback of cloth and other Alembic mesh simulations on Static Meshes.

The Geometry Cache Track enables the scrubbing and playback of cloth and other Alembic mesh simulations on Static Meshes.

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Audio Track

Sequencer's Audio Track supports the playback of Sound Waves and Sound Cues. You can also adjust the volume and pitch of the sound during playback.

Sequencer's Audio Track supports the playback of Sound Waves and Sound Cues. You can also adjust the volume and pitch of the sound during playback.

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Fade Track

The Fade Track is used to fade the entire screen to a solid color. With it, you can fade to black, white, or any other specified color.

The Fade Track is used to fade the entire screen to a solid color. With it, you can fade to black, white, or any other specified color.

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Level Visibility Track

Set the contents of Levels to be visible or hidden with the Level Visibility track.

Set the contents of Levels to be visible or hidden with the Level Visibility track.

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Material Parameter Collection Track

The Material Parameter Collection Track links to Material Parameter Collections, where you can animate the parameters stored within these assets.

The Material Parameter Collection Track links to Material Parameter Collections, where you can animate the parameters stored within these assets.

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Time Dilation Track

Speed up or slow down your Cinematics with the Time Dilation Track.

Speed up or slow down your Cinematics with the Time Dilation Track.

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Subscenes Track

Organize and enable multiple artists to work in the same sequence by using the Subscenes Track.

Organize and enable multiple artists to work in the same sequence by using the Subscenes Track.

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Media Track

The Media Track provides controls for the playback of movies and images from Sequencer using Unreal Engine's Media Framework features.

The Media Track provides controls for the playback of movies and images from Sequencer using Unreal Engine's Media Framework features.

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Camera Cut Track

The Camera Cut Track controls which Cine Camera Actor is currently active during playback in Sequencer.

The Camera Cut Track controls which Cine Camera Actor is currently active during playback in Sequencer.

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Folder Track

Folder Tracks allow for the organization of your tracks within Sequencer's Outliner.

Folder Tracks allow for the organization of your tracks within Sequencer's Outliner.

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Transform and Property Tracks

Sequencer's Property Tracks are used to animate an Actor's common variables or properties such as transform, floats, or color.

Sequencer's Property Tracks are used to animate an Actor's common variables or properties such as transform, floats, or color.

Properties

Most tracks have properties that allow for them to be edited and displayed in different ways. These properties are saved in Sequencer and can be shared with others working on your project.

Renaming

To assist in organization, all top-level tracks and components can be renamed in Sequencer. You can rename a track by triple-clicking on the track text, or right-clicking and selecting Rename, or by pressing F2.

rename track

Properties within tracks cannot be renamed. In this image, tracks in Green can be renamed, tracks in Red cannot.

rename track restrict

Lock

Tracks can be locked to prevent keyframes on them and their subtracks from being edited. Right-click a track and select Locked to lock that track. When a track is locked, all keyable tracks under it will display with a red border denoting the lock state.

lock track

Pin

You can Pin tracks so that they will appear in a separate outliner section at the top of your Sequencer outliner. Right-click a track and select Pinned to pin that track.

pin track

Only one track can be pinned within each sequence.

Mute

Muting tracks causes them to become inactive and to not display any of their properties or keyframe results from Sequencer. Right-click a track and select Mute to mute that track.

mute track

If the Object Binding Track is muted, it will also hide the Actor in the viewport.

Solo

When you Solo a track, all other tracks will be muted, allowing for the soloed track to be viewed in isolation. Right-click a track and select Solo to solo that track.

solo track

Soloing and muting are editor-only operations and do not impact the Level at runtime, unless you are previewing through Play In Editor.

Search and Filter

You can search and filter for specific track names using Sequencer's search field. Typing the full or partial name of a track will filter out tracks that do not match that name and will include child tracks as part of its search.

search track

Clicking the Filters button will also reveal a list of common track types that you can filter for.

filter track

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